Saturday, March 10, 2007


The Calmdome is a non-dual experience provier for the human energy system.

Engaging the sustained transmutative boundry condition wave-system allows for the contraction of the identity vector object outo the formless Self.


What about the game do we provide, only the room, only the board, only the rulebook (which begins blank) only the timer?


Blogger CARNAL TORPOR said...

let's define what a game is first....i guess we need an object above all.....what is the point? rules will arise out of that, and form will follow rules. or is it the other way around?

do we provide a set of symbols/symbolates/objects and a matrix only?

how can this be dynamic?

9:58 AM  
Blogger Ashley said...

"The" point of the Game could be generalized:

"The true point of the game is to play it."

This proves to be universal but obscure.

I would say the point of this impending "instance" of the Game is:
"The attunement of a gamers play to the CalmDome wave-system's expressive reference function ( a sort of synthetic TAO-tone)"

A motto for play with this intention is:

"syncronization preceeds initiation"

Our collective desicion to create the CalmDomain comes with a pragmatic concern for limiting and also liberating the initial conditions of play.

(A boundry but no out of bounds, unbreakable rules, players but no fixed identities.)

I am interested in creating some sort of universal game peice,my private phantasea is something like black and white cones, the shapes of which initially appeard as the Tears in the Torpid hood Sigil.

12:58 AM  
Blogger CARNAL TORPOR said...

the game is playing us, not the other way around. how is this effecting you, as a maker?

9:17 PM  

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